New Update (Version 1.7)!


Version 1.7

New features

  • Fullscreen and Mute from keyboard.
    Now you can easily make the window fullscreen and mute the sounds from you keyboard, anytime, anywhere, without having to click on the buttons on-screen! Just press F to switch between fullscreen and windowed mode and M to mute and unmute the sounds.
  • Added SoundManager.
    What does it mean? In a game this simple it just means that now the music won't stop and restart anytime you restart the level or go to the next one. It will simply go on and loop in the background. More in general, it's a feature I just learned how to add to a game, so I will probably add in all my future games (and I could think about making it into Like a Cat out of Hell!...).

Miscellaneous optimizations

  • I changed the code of the Player and Goal nodes to make them interact with one another and with other nodes without always relying on signals. During development I found a bug which caused the player to get Game Over even when the lander was in the right spot, just because it was going too fast and the engine didn't have time to notify the player the goal was there. I think that signals are just a slow way to make two nodes interact: really useful if you need to notify lots of nodes at the same time, but not that much when you're talking of just two of them. So I found a way around them to make the same thing easier and faster, to avoid weird bugs and other problems.

Files

50 Years Later (HTML5) Play in browser
Aug 02, 2019
50 Years Later (Linux) 15 MB
Aug 02, 2019
50 Years Later (Windows 64 bit) 19 MB
Aug 02, 2019
50 Years Later (Windows 32 bit) 19 MB
Aug 02, 2019

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