New post on my devlog about 50 Years Later


Ever wondered where I got the inspiration for the game?
Did you know that the game wasn't supposed to be a game in the first place?
Do you want to know what were the main challenges during development?
Are you wondering how the movement system works?
Curious about the future of this game and its concept?

Check out the new post I just published on my devlog:
Life, Death and Whatnot about 50 Years Later.

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