Version 4.0 available NOW! (NEW VERSION)
The Sound Manager Plugin is BACK
After two long years of absence, I finally decided to make a new version of this plugin. Better code, some bug fixes, but most importantly: Godot Engine 4 compatible.
Have the best control you can imagine of your project's sounds now in Godot 4! I also added compatibility with mp3 files and changed some minor things that should allow better compatibility with mobile games.
This new version also comes with a completely new and revamped version of the official demo, also ported to Godot 4. So if you're new and never used this plugin before, check it out and learn how it works. And if you're still unsure, you can always contact me directly here, on GitLab, or on X.
Changelog
- Added support for Godot Engine 4.
- Improved code readability following the official guidelines.
- Added support for mp3 files.
- Replaced the config file name from `SoundManager.json` to `sound_manager.json` to accommodate Android devices. #15
- Improved node pre-instantiation; Fixed some bugs.
- Improved dock layout.
- Improved sound preloading logic.
Files
Get Sound Manager Plugin
Sound Manager Plugin
A useful Sound Manager Plugin for Godot Engine that gives the user more power on the audio of the game.
More posts
- Version 4.3!49 days ago
- Version 4.2!74 days ago
- Minor Update: Version 4.1.179 days ago
- Version 4.1!79 days ago
- Minor update and considerations (v. 3.4.2)Nov 21, 2021
- Minor update! (3.4.1)Nov 16, 2021
- License updatedNov 07, 2021
- Version 3.3!Jan 04, 2021
- Version 3.2.2! [Minor Update]Jan 04, 2021
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