Sound Manager Plugin
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Devlog
- August 28, 2024 by Xecestel#minor-update, #version-4.1, #sound-manager-plugin-4As promised, I'm already working on adding new features to the plugin. This latest version comes with some code tweaks and new interesting methods. Namely, I added fade_in and fade_out methods to play... Continue reading
- August 25, 2024 by Xecestel#sound-manager-plugin, #major-update, #new-version, #godot-engine-4, #sound-manager-4The Sound Manager Plugin is BACK After two long years of absence, I finally decided to make a new version of this plugin. Better code, some bug fixes, but most importantly: Godot Engine 4 compatible ... Continue reading
- November 21, 2021 by Xecestel#minor update, #feature, #sound manager plugin 3What's new? Now the audio files panel on the dock can be scrolled horizontally when a file name is too long. Some thoughts This update is something I've thought about doing for a while. The Sound Mana... Continue reading
- November 16, 2021 by Xecestel#bug fixes, #minor update, #sound manager plugin 3New Changes - Added the method play_deferred() to automatically call the play() method as deferred. - The various play_bgm , play_bgs , etc. methods now calls this new method by default. Bug fixes - T... Continue reading
- November 07, 2021 by Xecestel#minor updates, #license, #sound manager 3, #sound manager demoBig small update ahead It has been a while since I last updated this plugin. There are still some little things that I think I will tweak with times, and I'm planning something for the release of Godo... Continue reading
- January 04, 2021 by Xecestel#sound manager 3, #bug fix, #minor update, #3.2.2What's new? Bug fixes Updated module to 4.1.3: fixed a bug that occurred when stopping a sound and playing a new one on the same frame... Continue reading
- September 26, 2020 by Xecestel#bug fix, #minor update, #sound manager plugin 3What's new? Bug fixes Fixed a bug that made the plugin create a potentially infinite amount of AudioStreamPlayers when playing numerous sounds very close to one another using the sound name set in the... Continue reading
- September 22, 2020 by Xecestel#minor update, #sound manager 3, #bug fix, #improvementsWhat's new? Bug fixes and general improvements on the dock code... Continue reading
- August 29, 2020 by Xecestel#minor update, #bug fixes, #improved readability, #3.1, #sound manager plugin 3What's new? Bug fixes Fixed a bug that occurred when trying to play an already instantiated node changing its properties from script Improved code readability Now sound effects and music effects are o... Continue reading
- August 18, 2020 by Xecestel#bug fixes, #minor update, #sound manager plugin 3What's new? Bug fix : fix a bug in the plugin dock... Continue reading
- August 18, 2020 by Xecestel#minor update, #general improvements, #sound manager plugin 3, #minor updatesMinor Update Bug fix : fixed a bug that occurred while playing every sound apart from BGMs General improvements : improved looks on the dock, reducing its size... Continue reading
- August 16, 2020 by Xecestel#announcement, #godot, #assetlibThe Sound Manager Plugin has officially been approved on the Godot AssetLib ! You can now download the plugin on your project directly from your editor!... Continue reading
- August 11, 2020 by Xecestel#major update, #new version, #version 3.0, #devlog, #announcementSound Manager Plugin Version 3.0 What's new? This new version comes with lots of new features, a huge code refactoring and a lot of changes. The functioning of the plugin has been completely rewritten... Continue reading
- March 18, 2020 by Xecestel#godot, #made-with-godot, #Music, #plugin, #sound-manager, #sounds, #soundtrack, #tool, #utility[ What's New? ] Fixed a bug in preloading and preinstantiation of resources: Basically, the plugin was unable to do those operations after export... Continue reading
- March 12, 2020 by Xecestel1#godot, #madewithgodot, #godot engine 3.2, #sound manager plugin, #update, #2.0What's new? Godot Engine 3.2 : with this new version, the plugin has been updated to Godot Engine 3.2. In the download page you can see that there are two different plugin versions to download: 1.11 a... Continue reading
- October 09, 2019 by Xecestel#bug fix, #version 1.10.1, #minor update[ What's New? ] Bug fix es... Continue reading
- September 16, 2019 by Xecestel#version 1.10, #update, #preinstantiation, #preloading, #bug fix, #optimizationWhat's new? Manual node pre-instantiation Now you can manually tell the plugin to instantiate/delete some needed/unneeded nodes whenever you want! This is especially helpful if you want to optimize yo... Continue reading
- September 13, 2019 by Xecestel1#update, #version 1.9, #resources preloading, #bug fixes, #absolute paths, #improvementsWhat's new? Manual preloading of audio resources Now you can manually tell the Sound Manager to load some resources beforehand passing a list of audio files (using the file names, the file paths or th... Continue reading
- September 12, 2019 by Xecestel#update, #version 1.8.1, #bug fixesBug fixes Fixed a bug that made the Preinstiate nodes option on the Advanced Options tab visible from start. Fixed a bug in the Sound Manager Module that prevented playing Music Effects... Continue reading
- September 10, 2019 by Xecestel#update, #preinstantiating nodes, #version 1.6Now a new advanced option has been added: "Preinstantiate nodes"! What does it do? Pressing the button will tell the module to instantiate every BGS, SFX and MFX nodes he will need at startup. This wi... Continue reading
- September 08, 2019 by Xecestel#update, #version 1.5, #resource preloadingVersion 1.5 is out! What's new? Not much, but now the Preload resources feature doesn't require the use of the Audio Files Dictionary anymore!... Continue reading
- September 08, 2019 by Xecestel#update, #version 1.4, #resource preloadingWith the 1.4 Version we added Advanced Options settings to the plugin dock. This means two main things: Now, with the (currently) only advanced option available, "Preload resources", you can tell the... Continue reading