Version 3.0 out NOW! [NEW VERSION]
Sound Manager Plugin Version 3.0
What's new?
This new version comes with lots of new features, a huge code refactoring and a lot of changes.
The functioning of the plugin has been completely rewritten. Now it doesn't differentiate anymore between sound types internally, and the few differences that remain are just a formal thing, made to help the user. No more default paths, no more clone methods practically identical to each other, no more limits: all the sound types now play exactly the same. The only methods that were left differentiated are the "play" methods, but what actually changes between one or the other are the sound properties used by the script.
Did I say "sound property"? Yes! Because in Version 3.0 you don't have to deal with default paths and the limitations that came with them. Instead, the dock now features 8 useful sliders made to manage sound properties. You can change the default volume and the pitch scale of every sound type. But what if you don't want to use the default properties and want to play a sound file with a specified volume? Well now you can! Two new optional arguments have been added to the play methods: volume_db and pitch_scale. You can specify your preferences, and if left blank the plugin will just use the default ones. Check the docs for more details.
The dock has been redesigned to match the new functioning. It has also been made clearer to read and nicer to see, with new custom icons and some little cosmetic changes.
Every script has been completely refactored, deleting useless parts and making what's left much more readable and understandable. I rewrote the code following the official GDScript Style Guidelines.
Some bug has been fixed, some other things have been made more accessible and intuitive. I could stay here and talk for like half an hour about everything's that changed. Or you could just check the docs.
But you don't like reading that much, uh? I get it, the README file is long and tedious and full of technical things that you probably don't exactly understand that much. Well, no worries, because you can also try out the brand new Sound Manager Demo!
I decided to release the Godot project I used to develop and test the new version as an official demo. Opening it on your editor you can take a look on how to use the plugin and what it can do. The demo will be updated as new feature and bug fixes will come out. But you can also tell me if you want some more buttons (yea, it's actually just a bunch of buttons in a screen) to test other features and stuff.
Files
Get Sound Manager Plugin
Sound Manager Plugin
A useful Sound Manager Plugin for Godot Engine that gives the user more power on the audio of the game.
More posts
- Version 4.3!77 days ago
- Version 4.2!Sep 02, 2024
- Minor Update: Version 4.1.1Aug 29, 2024
- Version 4.1!Aug 28, 2024
- Version 4.0 available NOW! (NEW VERSION)Aug 25, 2024
- Minor update and considerations (v. 3.4.2)Nov 21, 2021
- Minor update! (3.4.1)Nov 16, 2021
- License updatedNov 07, 2021
- Version 3.3!Jan 04, 2021
- Version 3.2.2! [Minor Update]Jan 04, 2021
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