Version 1.9 out NOW!
Sound Manager Plugin » Devlog
What's new?
- Manual preloading of audio resources
Now you can manually tell the Sound Manager to load some resources beforehand passing a list of audio files (using the file names, the file paths or the sound name from the Audio Files Dictionary) or a directory path! This is especially useful if you want to preload audio files but don't want to preload all of them at startup. You can also unload any previously loaded resources! - Improved absolute paths usage
With this new version you won't need to tell the Sound Manager that you're passing an absolute path anymore: you will just have to do it and the module will do the rest, even if it's not one of the standard sound directories you set on the plugin dock! - Module updated
Now the module doesn't require the plugin anymore: you can use it as a simple AutoLoad if you want to for some reason. The module will check if the plugin is installed at startup and work accordingly. - Bug fixes
General bug fixes and improvements.
Files
Sound Manager Plugin v1.9 51 kB
Sep 13, 2019
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Sound Manager Plugin
A useful Sound Manager Plugin for Godot Engine that gives the user more power on the audio of the game.
More posts
- Version 4.3!50 days ago
- Version 4.2!75 days ago
- Minor Update: Version 4.1.179 days ago
- Version 4.1!80 days ago
- Version 4.0 available NOW! (NEW VERSION)83 days ago
- Minor update and considerations (v. 3.4.2)Nov 21, 2021
- Minor update! (3.4.1)Nov 16, 2021
- License updatedNov 07, 2021
- Version 3.3!Jan 04, 2021
- Version 3.2.2! [Minor Update]Jan 04, 2021
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